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  3. Monmusu Quest! Paradox RPG 3.06

Monmusu Quest! Paradox RPG 3.06

Scheduled Pinned Locked Moved 错误回报
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  • 鬼 Offline
    鬼 Offline
    鬼才琪露诺
    wrote on last edited by
    #14

    I'm works over 19 hours today..

    1 Reply Last reply
    • D Offline
      D Offline
      Dnkk
      wrote on last edited by
      #15

      Oh by all means 😉 19 hours is a bit much I think 😥

      It is said that the actual effective hours per day in system development is from 4 to 6 of intense work

      And the stable branch works, so that's great 👍

      鬼 1 Reply Last reply
      • D Dnkk

        Oh by all means 😉 19 hours is a bit much I think 😥

        It is said that the actual effective hours per day in system development is from 4 to 6 of intense work

        And the stable branch works, so that's great 👍

        鬼 Offline
        鬼 Offline
        鬼才琪露诺
        wrote on last edited by
        #16

        @Dnkk 👼

        1 Reply Last reply
        • 鬼 Offline
          鬼 Offline
          鬼才琪露诺
          wrote on last edited by
          #17

          图片.png
          I don't have those things in game.

          1 Reply Last reply
          • D Offline
            D Offline
            Dnkk
            wrote on last edited by
            #18

            Ok, so did some more testing

            One thing that I'm very confused about is - I initially thought that even the base version of the game crashes, and I could have swore that it did, but after posting the initial report I can no longer reproduce that
            So for the sake of sanity, let's assume I just did something wrong and the base 3.06 v does not crash under any circumstances

            Now once you apply the ArzorX translation patch (and it does more then just translate the game) something changes that when you use the new version of MTool and load in a translation on top of it, it causes the crash, but the old version of MTool does not do that

            And the particular script that crashes is this - or rather the block of script inside the file ...画面/153 - 転職編集.rb

            #--------------------------------------------------------------------------

            ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space

            #--------------------------------------------------------------------------
            def draw_job_desc(y, num)
            lht = 24
            desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
            desc = desc_text[num] if desc_text
            return y + lht unless desc
            lht -= (desc.size - 4) * 2 if desc.size > 4
            lht = 16 if lht < 16
            rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
            r = Rect.new(rect.x, rect.y, rect.width, lht)
            desc.each_with_index do |text, _i|
            draw_text_job_desc(r, text, lht)
            r.y += lht
            end
            rect.y + rect.height
            end

            As far as I could understand it's the
            desc.each_with_index do |text, _i|
            draw_text_job_desc(r, text, lht)
            r.y += lht
            end
            with the each_with_index do loop expecting to get only 2 arguments, but getting three when you go to the Jobs (Occupation) and Races (Species) view

            Adding the crash text

            *Error - v3.06.00 - 2025-11-08 17:37:32 (Saturday)
            Exception : ArgumentError
            wrong number of arguments (3 for 2)
            trace:
            ["( 画面/転職編集 ):923:in block in draw_job_desc'", "( 画面/転職編集 ):922:in each'", "( 画面/転職編集 ):922:in each_with_index'", "( 画面/転職編集 ):922:in draw_job_desc'", "( 画面/転職編集 ):871:in draw_status'", "( Plugins/JobRaceInfoPlus ):160:in draw_status'", "( 画面/転職編集 ):738:in refresh'", "( トリス情報表示関連 ver8 ):255:in now_tribe_refresh'", "( トリス情報表示関連 ver8 ):226:in call'", "( トリス情報表示関連 ver8 ):226:in refresh'", "( 改造/ステータス画面 ):154:in index='", "( Window_Selectable ):110:in select'", "( Window_Selectable ):233:in cursor_up'", "( Window_Selectable ):285:in process_cursor_move'", "( Window_Selectable ):275:in update'", "( ベース/Scene ):389:in each'", "( ベース/Scene ):389:in update_all_windows'", "( ベース/Module ):1956:in update_all_windows'", "( ベース/Scene ):353:in update_basic'", "( Scene_Base ):41:in update'", "( ベース/Module ):2643:in update'", "( ベース/Module ):1939:in update'", "( ベース/Scene ):2701:in update'", "( Scene_Base ):14:in main'", "( ベース/Module ):2458:in run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in block in <main>'", ":1:in block in rgss_main'", ":1:in loop'", ":1:in rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in <main>'", "ruby:in eval'"]

            I will currently use the stable branch version of MTool, and hopefully this will help if anymore similar issues arise to at least have something to start from when debugging

            If you need more information or help to test something - let me know

            P.S.: what also is a bit messy - the initial crash screenshot specified a different error (bad value for size) but not sure currently why I got that error initially

            1 Reply Last reply
            • 鬼 Offline
              鬼 Offline
              鬼才琪露诺
              wrote on last edited by
              #19

              Nothing much, this game has been causing a lot of problems...

              1 Reply Last reply
              • D Offline
                D Offline
                Dnkk
                wrote on last edited by
                #20

                A bit more follow up

                I've modified the script's loop so it's inside a try...catch... segment, so that even if an error occurs it does not close the game
                Also added logging of what exact string is being put through the loop to see if it gives me any hints of what is happening and checked if those strings are different between different MTool versions

                The modified script code snippet

                #--------------------------------------------------------------------------
                 # ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space
                 #--------------------------------------------------------------------------
                 def draw_job_desc(y, num)
                   lht = 24
                   desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
                   desc = desc_text[num] if desc_text
                   return y + lht unless desc
                   lht -= (desc.size - 4) * 2 if desc.size > 4
                   lht = 16 if lht < 16
                   rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
                   r = Rect.new(rect.x, rect.y, rect.width, lht)
                   file2 = File.open("debug_log.txt", "a")
                   file2.write(desc) 
                   file2.close unless file2.nil?
                   begin
                      desc.each_with_index do |text, _i|
                        draw_text_job_desc(r, text, lht)
                        r.y += lht
                      end
                   rescue Exception
                      file = File.open("log_crash.txt", "a")
                      file.write(desc) 
                   ensure
                      file.close unless file.nil?
                   end
                   rect.y + rect.height
                 end
                

                And the string that is processed when going into the Status -> Basic Information -> Job

                ["A hero-in-training who has not received the blessing of the Goddess. Aims to be a true hero, wields a sword but without experience. Average stats, poor at magic. Has personal sword skills and minor divine protection.", "", "", "", ""]["Equip: Dagger,Sword,Rapier,Spear,Axe,Club,Scythe,Boomerang", " Armor,Helmet,Shield", "Skills: Dagger,Sword,Heroism", "Passive: None", ""]

                What is interesting, that the string is the same in both MTool branch versions, but for whatever reason this string causes a crash on the latest branch, but not in the stable one

                So at least I've managed to make the latest MTool version work by "ignoring" the error. The Job and Race windows are then mostly empty, but the game does not crash 😅

                Will mess around with the code a bit more and see if there's a better option

                1 Reply Last reply
                • D Offline
                  D Offline
                  Dnkk
                  wrote on last edited by
                  #21

                  A quick follow up

                  Managed to fix the crashing completely, but have no idea why it happens in the first place

                  So the current fix is that you have to rename the method being called inside the code snippet I showed

                  This is the method that causes the issue -> draw_text_job_desc(r, text, lht)

                  And renaming it into anything else fixes the problem

                  #--------------------------------------------------------------------------
                  # ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space
                  #--------------------------------------------------------------------------
                  def draw_job_desc(y, num)
                    lht = 24
                    desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
                    desc = desc_text[num] if desc_text
                    return y + lht unless desc
                    lht -= (desc.size - 4) * 2 if desc.size > 4
                    lht = 16 if lht < 16
                    rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
                    r = Rect.new(rect.x, rect.y, rect.width, lht)
                    desc.each_with_index do |text, _i|
                      draw_text_job_desc2(r, text, lht)
                      r.y += lht
                    end
                    rect.y + rect.height
                  end
                  
                  #--------------------------------------------------------------------------
                  # ● ジョブ説明用テキスト描画
                  #--------------------------------------------------------------------------
                  def draw_text_job_desc2(rect, text, lht)
                    reset_font_settings
                    text = convert_escape_characters(text)
                    pos = { :x => rect.x, :y => rect.y, :new_x => rect.x, :height => lht }
                    contents.font.size -= 6 #Sets font size to force word-wrapping and prevent a crash
                    process_character(text.slice!(0, 1), text, pos) until text.empty?
                  end
                  

                  As far as I understand Ruby does not allow overloads of methods like in C# or VB (or some other languages as well) and if someone declares a method with the same name, that method then gets overwritten - so perhaps that's why the original name of draw_text_job_desc causes the issues with the new versions of MTool

                  Attaching the modified script file just in case - though it's really simple to modify it yourself -> 153 - 転職編集.rb

                  The path to this files inside the translation folder from ArzorX is ...\Translated Files\Scripts\画面\

                  鬼 1 Reply Last reply
                  • D Dnkk

                    A quick follow up

                    Managed to fix the crashing completely, but have no idea why it happens in the first place

                    So the current fix is that you have to rename the method being called inside the code snippet I showed

                    This is the method that causes the issue -> draw_text_job_desc(r, text, lht)

                    And renaming it into anything else fixes the problem

                    #--------------------------------------------------------------------------
                    # ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space
                    #--------------------------------------------------------------------------
                    def draw_job_desc(y, num)
                      lht = 24
                      desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
                      desc = desc_text[num] if desc_text
                      return y + lht unless desc
                      lht -= (desc.size - 4) * 2 if desc.size > 4
                      lht = 16 if lht < 16
                      rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
                      r = Rect.new(rect.x, rect.y, rect.width, lht)
                      desc.each_with_index do |text, _i|
                        draw_text_job_desc2(r, text, lht)
                        r.y += lht
                      end
                      rect.y + rect.height
                    end
                    
                    #--------------------------------------------------------------------------
                    # ● ジョブ説明用テキスト描画
                    #--------------------------------------------------------------------------
                    def draw_text_job_desc2(rect, text, lht)
                      reset_font_settings
                      text = convert_escape_characters(text)
                      pos = { :x => rect.x, :y => rect.y, :new_x => rect.x, :height => lht }
                      contents.font.size -= 6 #Sets font size to force word-wrapping and prevent a crash
                      process_character(text.slice!(0, 1), text, pos) until text.empty?
                    end
                    

                    As far as I understand Ruby does not allow overloads of methods like in C# or VB (or some other languages as well) and if someone declares a method with the same name, that method then gets overwritten - so perhaps that's why the original name of draw_text_job_desc causes the issues with the new versions of MTool

                    Attaching the modified script file just in case - though it's really simple to modify it yourself -> 153 - 転職編集.rb

                    The path to this files inside the translation folder from ArzorX is ...\Translated Files\Scripts\画面\

                    鬼 Offline
                    鬼 Offline
                    鬼才琪露诺
                    wrote on last edited by
                    #22

                    @Dnkk I'm defined this method with this sign: def draw_text_job_desc(rect, text)
                    i'll make this functuon defined to float args define.
                    with next update.

                    1 Reply Last reply
                    • D Offline
                      D Offline
                      Dnkk
                      wrote on last edited by
                      #23

                      Glorious, just tested it and now it works without any modifications to the script 😉

                      Seems with some additional research we fixed it 🤜

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