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  3. Monmusu Quest! Paradox RPG 3.06

Monmusu Quest! Paradox RPG 3.06

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  • D Offline
    D Offline
    Dnkk
    wrote on last edited by Dnkk
    #11

    The crash would occur when going to this view
    info_view.PNG

    but now I can't reproduce this on the base version :/

    Initially to rule out any other issues, I've requested that MTool translate the game, the translation got loaded in and then I got the expected behavior of it crashing immediately once I go to either Job or Race views

    Now it does not... Only in the modified version which I understand is a lot more difficult to debug on someone else's machine :)

    So for the moment I'll do some more testing, try out the stable version, see what happens

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    • D Offline
      D Offline
      Dnkk
      wrote on last edited by
      #12

      You know what, actually the stable branch works

      And after I switch back to the latest - the crash returns

      Testing this might be outside of the scope of support for MTool as now it's additional changes to the game that are introduced, but I will provide a bit more information in the case you're interested

      The modification I mentioned is a translation made by ArzorX and the team using One-Click Patcher

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      • 鬼 Offline
        鬼 Offline
        鬼才琪露诺
        wrote on last edited by
        #13

        In testing it, in case it wasn't communicated accurately I actually scratched through all of the options on all of the screens and didn't see a problem.
        I'll think about it later.
        For now, i need to sleep.

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        • 鬼 Offline
          鬼 Offline
          鬼才琪露诺
          wrote on last edited by
          #14

          I'm works over 19 hours today..

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          • D Offline
            D Offline
            Dnkk
            wrote on last edited by
            #15

            Oh by all means 😉 19 hours is a bit much I think 😥

            It is said that the actual effective hours per day in system development is from 4 to 6 of intense work

            And the stable branch works, so that's great 👍

            鬼 1 Reply Last reply
            • D Dnkk

              Oh by all means 😉 19 hours is a bit much I think 😥

              It is said that the actual effective hours per day in system development is from 4 to 6 of intense work

              And the stable branch works, so that's great 👍

              鬼 Offline
              鬼 Offline
              鬼才琪露诺
              wrote on last edited by
              #16

              @Dnkk 👼

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              • 鬼 Offline
                鬼 Offline
                鬼才琪露诺
                wrote on last edited by
                #17

                图片.png
                I don't have those things in game.

                1 Reply Last reply
                • D Offline
                  D Offline
                  Dnkk
                  wrote on last edited by
                  #18

                  Ok, so did some more testing

                  One thing that I'm very confused about is - I initially thought that even the base version of the game crashes, and I could have swore that it did, but after posting the initial report I can no longer reproduce that
                  So for the sake of sanity, let's assume I just did something wrong and the base 3.06 v does not crash under any circumstances

                  Now once you apply the ArzorX translation patch (and it does more then just translate the game) something changes that when you use the new version of MTool and load in a translation on top of it, it causes the crash, but the old version of MTool does not do that

                  And the particular script that crashes is this - or rather the block of script inside the file ...画面/153 - 転職編集.rb

                  #--------------------------------------------------------------------------

                  ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space

                  #--------------------------------------------------------------------------
                  def draw_job_desc(y, num)
                  lht = 24
                  desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
                  desc = desc_text[num] if desc_text
                  return y + lht unless desc
                  lht -= (desc.size - 4) * 2 if desc.size > 4
                  lht = 16 if lht < 16
                  rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
                  r = Rect.new(rect.x, rect.y, rect.width, lht)
                  desc.each_with_index do |text, _i|
                  draw_text_job_desc(r, text, lht)
                  r.y += lht
                  end
                  rect.y + rect.height
                  end

                  As far as I could understand it's the
                  desc.each_with_index do |text, _i|
                  draw_text_job_desc(r, text, lht)
                  r.y += lht
                  end
                  with the each_with_index do loop expecting to get only 2 arguments, but getting three when you go to the Jobs (Occupation) and Races (Species) view

                  Adding the crash text

                  *Error - v3.06.00 - 2025-11-08 17:37:32 (Saturday)
                  Exception : ArgumentError
                  wrong number of arguments (3 for 2)
                  trace:
                  ["( 画面/転職編集 ):923:in block in draw_job_desc'", "( 画面/転職編集 ):922:in each'", "( 画面/転職編集 ):922:in each_with_index'", "( 画面/転職編集 ):922:in draw_job_desc'", "( 画面/転職編集 ):871:in draw_status'", "( Plugins/JobRaceInfoPlus ):160:in draw_status'", "( 画面/転職編集 ):738:in refresh'", "( トリス情報表示関連 ver8 ):255:in now_tribe_refresh'", "( トリス情報表示関連 ver8 ):226:in call'", "( トリス情報表示関連 ver8 ):226:in refresh'", "( 改造/ステータス画面 ):154:in index='", "( Window_Selectable ):110:in select'", "( Window_Selectable ):233:in cursor_up'", "( Window_Selectable ):285:in process_cursor_move'", "( Window_Selectable ):275:in update'", "( ベース/Scene ):389:in each'", "( ベース/Scene ):389:in update_all_windows'", "( ベース/Module ):1956:in update_all_windows'", "( ベース/Scene ):353:in update_basic'", "( Scene_Base ):41:in update'", "( ベース/Module ):2643:in update'", "( ベース/Module ):1939:in update'", "( ベース/Scene ):2701:in update'", "( Scene_Base ):14:in main'", "( ベース/Module ):2458:in run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in block in <main>'", ":1:in block in rgss_main'", ":1:in loop'", ":1:in rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in <main>'", "ruby:in eval'"]

                  I will currently use the stable branch version of MTool, and hopefully this will help if anymore similar issues arise to at least have something to start from when debugging

                  If you need more information or help to test something - let me know

                  P.S.: what also is a bit messy - the initial crash screenshot specified a different error (bad value for size) but not sure currently why I got that error initially

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                  • 鬼 Offline
                    鬼 Offline
                    鬼才琪露诺
                    wrote on last edited by
                    #19

                    Nothing much, this game has been causing a lot of problems...

                    1 Reply Last reply
                    • D Offline
                      D Offline
                      Dnkk
                      wrote on last edited by
                      #20

                      A bit more follow up

                      I've modified the script's loop so it's inside a try...catch... segment, so that even if an error occurs it does not close the game
                      Also added logging of what exact string is being put through the loop to see if it gives me any hints of what is happening and checked if those strings are different between different MTool versions

                      The modified script code snippet

                      #--------------------------------------------------------------------------
                       # ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space
                       #--------------------------------------------------------------------------
                       def draw_job_desc(y, num)
                         lht = 24
                         desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
                         desc = desc_text[num] if desc_text
                         return y + lht unless desc
                         lht -= (desc.size - 4) * 2 if desc.size > 4
                         lht = 16 if lht < 16
                         rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
                         r = Rect.new(rect.x, rect.y, rect.width, lht)
                         file2 = File.open("debug_log.txt", "a")
                         file2.write(desc) 
                         file2.close unless file2.nil?
                         begin
                            desc.each_with_index do |text, _i|
                              draw_text_job_desc(r, text, lht)
                              r.y += lht
                            end
                         rescue Exception
                            file = File.open("log_crash.txt", "a")
                            file.write(desc) 
                         ensure
                            file.close unless file.nil?
                         end
                         rect.y + rect.height
                       end
                      

                      And the string that is processed when going into the Status -> Basic Information -> Job

                      ["A hero-in-training who has not received the blessing of the Goddess. Aims to be a true hero, wields a sword but without experience. Average stats, poor at magic. Has personal sword skills and minor divine protection.", "", "", "", ""]["Equip: Dagger,Sword,Rapier,Spear,Axe,Club,Scythe,Boomerang", " Armor,Helmet,Shield", "Skills: Dagger,Sword,Heroism", "Passive: None", ""]

                      What is interesting, that the string is the same in both MTool branch versions, but for whatever reason this string causes a crash on the latest branch, but not in the stable one

                      So at least I've managed to make the latest MTool version work by "ignoring" the error. The Job and Race windows are then mostly empty, but the game does not crash 😅

                      Will mess around with the code a bit more and see if there's a better option

                      1 Reply Last reply
                      • D Offline
                        D Offline
                        Dnkk
                        wrote on last edited by
                        #21

                        A quick follow up

                        Managed to fix the crashing completely, but have no idea why it happens in the first place

                        So the current fix is that you have to rename the method being called inside the code snippet I showed

                        This is the method that causes the issue -> draw_text_job_desc(r, text, lht)

                        And renaming it into anything else fixes the problem

                        #--------------------------------------------------------------------------
                        # ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space
                        #--------------------------------------------------------------------------
                        def draw_job_desc(y, num)
                          lht = 24
                          desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
                          desc = desc_text[num] if desc_text
                          return y + lht unless desc
                          lht -= (desc.size - 4) * 2 if desc.size > 4
                          lht = 16 if lht < 16
                          rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
                          r = Rect.new(rect.x, rect.y, rect.width, lht)
                          desc.each_with_index do |text, _i|
                            draw_text_job_desc2(r, text, lht)
                            r.y += lht
                          end
                          rect.y + rect.height
                        end
                        
                        #--------------------------------------------------------------------------
                        # ● ジョブ説明用テキスト描画
                        #--------------------------------------------------------------------------
                        def draw_text_job_desc2(rect, text, lht)
                          reset_font_settings
                          text = convert_escape_characters(text)
                          pos = { :x => rect.x, :y => rect.y, :new_x => rect.x, :height => lht }
                          contents.font.size -= 6 #Sets font size to force word-wrapping and prevent a crash
                          process_character(text.slice!(0, 1), text, pos) until text.empty?
                        end
                        

                        As far as I understand Ruby does not allow overloads of methods like in C# or VB (or some other languages as well) and if someone declares a method with the same name, that method then gets overwritten - so perhaps that's why the original name of draw_text_job_desc causes the issues with the new versions of MTool

                        Attaching the modified script file just in case - though it's really simple to modify it yourself -> 153 - 転職編集.rb

                        The path to this files inside the translation folder from ArzorX is ...\Translated Files\Scripts\画面\

                        鬼 1 Reply Last reply
                        • D Dnkk

                          A quick follow up

                          Managed to fix the crashing completely, but have no idea why it happens in the first place

                          So the current fix is that you have to rename the method being called inside the code snippet I showed

                          This is the method that causes the issue -> draw_text_job_desc(r, text, lht)

                          And renaming it into anything else fixes the problem

                          #--------------------------------------------------------------------------
                          # ● ジョブ説明の描画 #Drawing Job Description edited in translation to adjust description font size and text space
                          #--------------------------------------------------------------------------
                          def draw_job_desc(y, num)
                            lht = 24
                            desc_text = NWConst::JobChange::JOB_DESC_TEXT[@class_id]
                            desc = desc_text[num] if desc_text
                            return y + lht unless desc
                            lht -= (desc.size - 4) * 2 if desc.size > 4
                            lht = 16 if lht < 16
                            rect = Rect.new(4, y, contents.width - 4, lht * desc.size)
                            r = Rect.new(rect.x, rect.y, rect.width, lht)
                            desc.each_with_index do |text, _i|
                              draw_text_job_desc2(r, text, lht)
                              r.y += lht
                            end
                            rect.y + rect.height
                          end
                          
                          #--------------------------------------------------------------------------
                          # ● ジョブ説明用テキスト描画
                          #--------------------------------------------------------------------------
                          def draw_text_job_desc2(rect, text, lht)
                            reset_font_settings
                            text = convert_escape_characters(text)
                            pos = { :x => rect.x, :y => rect.y, :new_x => rect.x, :height => lht }
                            contents.font.size -= 6 #Sets font size to force word-wrapping and prevent a crash
                            process_character(text.slice!(0, 1), text, pos) until text.empty?
                          end
                          

                          As far as I understand Ruby does not allow overloads of methods like in C# or VB (or some other languages as well) and if someone declares a method with the same name, that method then gets overwritten - so perhaps that's why the original name of draw_text_job_desc causes the issues with the new versions of MTool

                          Attaching the modified script file just in case - though it's really simple to modify it yourself -> 153 - 転職編集.rb

                          The path to this files inside the translation folder from ArzorX is ...\Translated Files\Scripts\画面\

                          鬼 Offline
                          鬼 Offline
                          鬼才琪露诺
                          wrote on last edited by
                          #22

                          @Dnkk I'm defined this method with this sign: def draw_text_job_desc(rect, text)
                          i'll make this functuon defined to float args define.
                          with next update.

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                          • D Offline
                            D Offline
                            Dnkk
                            wrote on last edited by
                            #23

                            Glorious, just tested it and now it works without any modifications to the script 😉

                            Seems with some additional research we fixed it 🤜

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