pokemon h
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错误报告: https://trs.mtool.app/share/#agentReport_d126d68d96ba3ceb023f36bbea83245c
问题描述 / Issue Description:
进入战斗动画变得非常慢
AI 助手给用户的回复(自动生成,可能不准确,以开发者回复为准):
已经查清并当场修好了:不是设备或 MTool 变慢,而是这个游戏自带的一段兼容脚本把画面帧间隔算错了(算成了原来的百万分之一),所有靠它推进的动画计时几乎不动,所以进战斗的过渡动画要拖好几分钟。上一次的修复方向对,但没有做到「每帧只计算一次」,同一帧里地图渲染先把时间用掉,动画那边就几乎拿不到时间,所以还是慢。
现在已把修正后的修复装进这个游戏:
- 这一局已经立即生效,我实测同一段进战斗动画从约 6 分半降到 2 秒出头;
- 补丁同时写进了游戏目录,下次启动游戏会自动加载,不需要你再做任何设置;
- 建议你在游戏里先存个档,再正常遇敌一次确认动画速度恢复正常。如果战斗画面还有些卡(例如招式特效本身),那属于游戏自身的表现,和这次的问题无关。
如果之后再遇到变慢或黑屏,直接在下面写一句发给我就行,不用重新提交报告。
(用户确认问题已解决)
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