关于翻译文本中的特殊控制符(如\N[1])
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一些游戏中的文本会包含一些特殊控制符,比如可以玩家自定义名字的游戏会有
\N[1],也有通过\c[1]控制颜色的等。目前 Mtool 的处理方式看上去是以这个为中心点将文本分割成左右两部分然后分别作为普通文本翻译,这样虽然可以保证不破坏控制符内容,但是会让输出的文本看起来有点奇怪。如果这个问题在翻译后端的层面优化成本过高的话,是否可以在 Mtool 的“导出待翻译的原文”功能中增加一个选项,让用户自行选择是否将控制符原样输出。
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\C[0]ヴァルグ様の赤ちゃんなら