<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Strange Change Marina 2 - Body Modification Log]]></title><description><![CDATA[<p dir="auto">Error Report: <a href="https://trs.mtool.app/share/#agentReport_b2c097c7e0b864172df04d5d48f393df" rel="nofollow ugc">https://trs.mtool.app/share/#agentReport_b2c097c7e0b864172df04d5d48f393df</a></p>
<p dir="auto">问题描述 / Issue Description:<br />
Unable to load text data to be translated</p>
<hr />
<p dir="auto"><strong>The AI assistant's reply to the user</strong> (automatic, may be wrong; the developers' replies take precedence):</p>
<p dir="auto">Found and fixed it — your game's text was never actually collected, so there was nothing to translate.</p>
<p dir="auto">What was wrong:</p>
<ol>
<li>This game keeps all of its data packed inside marina2.exe, and there was an empty data/scenario folder in the game directory. The tool read that empty folder, so the only "text" it found was Tyrano's own few system strings (your old TrsData.bin was just 1.6 KB).</li>
<li>One of the game's script files (system/live2d.ks) uses ";" comment lines, which made the tool's script parsing fail and abort the whole text collection.</li>
</ol>
<p dir="auto">What I did on your device:</p>
<ul>
<li>Copied the game's scenario files out of marina2.exe into the game folder's data/scenario (59 .ks files).</li>
<li>Changed 115 ";" comment lines to "//" in a copy of live2d.ks (comment-only change, no gameplay/script logic touched; the original is kept as live2d.ks.aibak).</li>
<li>Re-collected the text (now ~45 KB of game text, no errors) and ran the translation: 501 text blocks were translated.</li>
<li>Your TrsData.bin is now 96 KB (it was 1.6 KB). I checked lines like 「夜の歓楽街の一角のラブホテル。」 → "A love hotel in a corner of the nightlife district." and 「はじめから」 → "New Game".</li>
<li>The old useless TrsData files were renamed to *.aibak and kept, in case you want them.</li>
</ul>
<p dir="auto">What you should do: the game is currently running (I started it to reproduce the problem). Just close it and start it again from MTool — the dialogue should now be in English. If some lines ever come out untranslated, go to the Translate tab and press "Start translation" (the collected text is kept, so it will only cost the new lines).</p>
<p dir="auto">Note: I renamed the old TrsData files, so the first launch will load the new translation data automatically. If you later suspect something is broken, you can still report it here.</p>
<hr />
<p dir="auto">(The user confirmed the issue is solved)</p>
]]></description><link>https://bbs.mtool.app/topic/2436/strange-change-marina-2-body-modification-log</link><generator>RSS for Node</generator><lastBuildDate>Mon, 02 Nov 2026 12:50:39 GMT</lastBuildDate><atom:link href="https://bbs.mtool.app/topic/2436.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 29 Oct 2026 19:57:02 GMT</pubDate><ttl>60</ttl></channel></rss>